— The Team
Ironveil Studios
Four people. One game. Three years of weekends, evenings, and the occasional all-nighter. This is who is building Crown of Ash.
Yuki Tanaka
Art Director
Yuki grew up reading dark fantasy manga and wanted to make worlds that felt like the ones that shaped her. Every environment in Crown of Ash is an argument for that vision.
Sofia Navarro
Narrative Designer
Published novelist and former game writer. Sofia is responsible for the consequence system, the branching dialogue, and the six endings — three of which will make you feel genuinely terrible.
— Work With Us
We're small by design. Not by accident.
We're not currently hiring but we're always open to conversations with exceptional artists, writers, and musicians who care about dark fantasy as much as we do.