Ironveil Studios Crown of Ash
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— The Team

Ironveil Studios

Four people. One game. Three years of weekends, evenings, and the occasional all-nighter. This is who is building Crown of Ash.

Marco Ferretti

Marco Ferretti

Game Director & Lead Designer

Former AAA level designer turned indie. Six years at a major studio taught Marco what a great game feels like. Three years building Crown of Ash has taught him what it costs.

Yuki Tanaka

Yuki Tanaka

Art Director

Yuki grew up reading dark fantasy manga and wanted to make worlds that felt like the ones that shaped her. Every environment in Crown of Ash is an argument for that vision.

Aleksei Volkov

Aleksei Volkov

Lead Programmer

Systems architect with a decade in enterprise software who decided life was too short to not build the game he'd been designing in his head since he was twelve.

Sofia Navarro

Sofia Navarro

Narrative Designer

Published novelist and former game writer. Sofia is responsible for the consequence system, the branching dialogue, and the six endings — three of which will make you feel genuinely terrible.

— Work With Us

We're small by design. Not by accident.

We're not currently hiring but we're always open to conversations with exceptional artists, writers, and musicians who care about dark fantasy as much as we do.

Get in Touch →