Combat March 14, 2025 5 min read
Rethinking the Combat System — Why We Started Over
Six months ago we had a working combat system. Last month we deleted it. Here's why that was the right call and what we built instead.
Read more →— Development Log
Honest updates from the development of Crown of Ash. The breakthroughs, the setbacks, and everything in between.
Six months ago we had a working combat system. Last month we deleted it. Here's why that was the right call and what we built instead.
Read more →Every ruin in Crown of Ash was something beautiful once. This is how we designed a world that tells its own history through its destruction.
Read more →One year in. Three major pivots. One cancelled feature we still mourn. An honest look at what it actually takes to build something this ambitious with a tiny team.
Read more →